My current research focuses on the use of technology to enhance new forms of scientific activities involving amateurs, such as, for example, hacker culture and citizen science. Currently, I am a member of a research group working on a four-year project called Taking science to the crowd: Researchers, programmers, and volunteer contributions transforming science online, funded by Marianne and Marcus Wallenberg.
I place my current research on citizen science at the intersection of citizen science and information technologies. I have a specific interest on the influence of gamification on what citizens do in this type of activity.
I am vice chair of the COST Action: “Citizen Science to promote creativity, scientific literacy, and innovation throughout Europe”, http://www.cost.eu/COST_Actions/ca/CA15212
In 2014, I completed an international post doc, funded by the Swedish Research Council, called “The Role of Open Models in Mutual Development in Non-Formal Education” (07/2012-06/2014). The aim was to study the application of open models, such as Open Source Software and Open Educational Resources (OER), in emerging practices conducted by a non-formal educational organization.
I obtained my Ph.D. in Library and Information Science (LIS) from the University of Gothenburg, where I was advised by Prof. Diane Sonnenwald. During my doctoral studies I studied the notion of scientific collaboratory and my dissertation research examined how sociotechnical aspects of work organization influenced the initiation, development and conclusion of collaboration between LIS academics and professionals in distributed research projects.
Ponti, M. (2015). “Remember to hand out medals”: Peer rating and expertise in a question-and-answer study group. International Review of Research in Open and Distributed Learning (IRRODL), 16(12), https://doaj.org/article/afbbb2ab08b9461f8ef3de3ea77dadd2
Andersen, R., & Ponti, M. (2014). Participatory pedagogy in an open educational course: Challenges and opportunities. Special Issue on Massively Open Online Courses (MOOCs), Distance Education, pp. 234-249. DOI:10.1080/01587919.2014.917703.
Ponti, M., Hillman, T., & Stankovic, I. (2015). Science and gamification: The odd couple? Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play 2015 (pp. 679-684). London, UK, 5-7 October 2015. ACM 978-1-4503-3466-2/15/10. DOI 10.1145/2793107.2810293.
Ponti, M., & Stankovic, I. (2015). Scripts in a gamified crowdsourcing approach to do science. Short paper for the workshop on “Examining the Essence of the Crowds: Motivations, Roles and Identities” at the European Conference on Computer-Supported Cooperative Work – ECSCW, September 19-23, Oslo, Norway.
Ponti, M. (2015). Potential of digital technologies to enhance openness in learning and science. Invited speaker to the Symposium “Science-society dialogue – From citizen science to co-design” at ICCB: 27th International Congress for Conservation Biology, 4th European Congress for Conservation Biology, August 2-6, Montpellier, France.
Ponti, M. (2014). “Remember to hand out medals”: Value and peer rating in an online open study group. In Bayne, S., Jones, C., de Laat, M., Ryberg, T., & Sinclair, C. (Eds), Online Proceedings of the 9th International Conference on Networked Learning (pp. 228-235). April 7-9, 2014, Edinburgh, Scotland.
Ponti, M. (2014). Hei Mookie! Where do I start? The role of artifacts in an unmanned MOOC. Proceedings of the 47th Annual Hawaii International Conference on Systems Sciences (HICSS-47), (pp. 1625-1634). January 6-9, 2014. IEEE Computer Society Press.
Ponti, M., Bergquist, M., & Ossiannilsson, E. (2014). Learning across sites through learning by design in use. In Littlejohn, A. & Pegler, C. (Eds.), Reusing Open Resources: Learning Using Networked Resources (pp. 127-137). London: Routledge.