Jonas Linderoth holds a PhD in pedagogy since 2004. Since 2005 he has a permanent position as a senior lecturer at the department of education at the University of Gothenburg in Sweden and became a professor in 2014. His research interests concerns different aspects of digital games. He has previously worked with questions concerning games in education, role-playing and immersion, as well as issues surrounding high consumption of online games. Currentley he is one of the editors for the Routledge volume Dark Side of Gameplay http://www.routledge.com/books/details/9781138827288/
Linderoth is most known for his work about game perception from an ecological perspective, where he argues that games have very specific conditions for learning. How and what you learn from a game are deeply embedded in the specific game design of a certain game. Jonas claims that when the development of persistent avatars are based on time investment instead of skill the player can progress in the game under the "illusion of learning".
Linderoth teaches in the courses Educational Game Design, Advanced Educational Game Design, Games and Simulations as Learning Environments and the forthcomming course Using Games in Education.
For Linderoth’s talks see:
Linderoth, J., & Öhrn, E. (2014). Chivalry, subordination and courtship culture: Being a ‘woman’ in online games, Journal of Gaming and Virtual Worlds. 6(1), 33-47
Linderoth, J., Björk, S., & Olsson, C. (2014). Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2. ToDIGRA: Transactions of the Digital Games Research Association, 2(1), 117-145
Linderoth, J. (2013). Beyond the digital divide: An ecological approach to gameplay. ToDIGRA: Transactions of the Digital Games Research Association, 1(1), 85-113.
Linderoth, J. (2012). The effort of being in a fictional world: Upkeyings and laminated frames in MMORPGs. Symbolic Interaction, 35(4), 474-492.
Linderoth, J. (2012). Why gamers don’t learn more: An ecological approach to games as learning environments. Journal of Gaming and Virtual Worlds, 4(1), 45-62.
Bennerstedt, U., Ivarsson, J., & Linderoth, J. (2012). How gamers manage aggression: Situating skills in collaborative computer games. The International Journal of Computer-Supported Collaborative Learning, 7(1), 43-61.
Linderoth, J. (2014). Spel i skolan: Det regelstyrda lärandets möjligheter. I A. Lantz-Andersson & R. Säljö (Red.), Lärare i den uppkopplade skolan (pp. 173-196). Malmö: Gleerups.
Linderoth, J. (2013). Games, sports and sport-games: Designed challenges in racing games. In M. Consalvo, K. Mitgutsch & A. Stein (Eds.) Sports Videogames (pp. 15-31). New York: Routledge.
Linderoth, J. (2013). Superheroes, Greek gods and sport stars: Ecological empowerment as a ludo-narratological construct, In Mitgutsch, K. Huber, S., Wimmer, J., Wagner, H. G., & Rosenstingl, H. (Eds.) Context Matters! Proceedings of the Vienna Games Conference 2013:Exploring and Reframing Games and Play in Context. Vienna: New academic press. s. 17-30. ISBN/ISSN: 978-3-7003-1864-4
Linderoth, J. (2013). Why games tell some stories: An ecological approach to the relation between players and protagonists. Paper presented at International Conference on Narratives, 27-29 June, 2013. Manchester Metropolitan University, England.
Linderoth, J. ; Chapman, A. (2013). The limits of play in game narratives concerning World War II. Paper presented at The IVth Conference of the European Society for the Study of Symbolic Interaction, European Studies in Symbolic Interaction: Traditions, Contemporary Perspectives, and Challenges, 28-30 August, 2013. Uppsala, Sweden.
Ph.D., Professor, Senior Lecturer
Read Jonas' blog about game studies and games as a research topic. [in Swedish only]