Jonas Linderoth holds a PhD in pedagogy since 2004. Since 2005 he has a permanent position as a senior lecturer at the department of education at the University of Gothenburg in Sweden and became a professor in 2014. His research interests concerns different aspects of digital games. He has previously worked with questions concerning games in education, role-playing and immersion, as well as issues surrounding high consumption of online games. Currentley he is one of the editors for the Routledge volume Dark Side of Gameplay http://www.routledge.com/books/details/9781138827288/
Linderoth is most known for his work about game perception from an ecological perspective, where he argues that games have very specific conditions for learning. How and what you learn from a game are deeply embedded in the specific game design of a certain game. Jonas claims that when the development of persistent avatars are based on time investment instead of skill the player can progress in the game under the "illusion of learning".
Linderoth teaches in the courses Educational Game Design, Advanced Educational Game Design, Games and Simulations as Learning Environments and the course Game based learning in educational environments.
For Linderoth’s talks see:
Chapman, A. ; Linderoth, J. (2015). Exploring the Limits of Play: A Case Study of Representations of Nazism in Games . The Dark Side of Game Play: Controversial Issues in Playful Environments. London: Routledge. 137-153. ISBN/ISSN: 978-1-138-82728-8 [Nr. 218593]
Linderoth, J. (2015). Creating stories for a composite form: Video game design as frame orchestration. Journal of Gaming & Virtual Worlds. 7 (3) s. 279-298. : Intellect Ltd.. [Nr. 227204]
Linderoth, J. ; Mortensen, T. E. (2015). Dark Play: The Aesthetics of Controversial Playfulness. The Dark Side of Game Play: Controversial Issues in Playful Environments. London: Routledge. 3-12. ISBN/ISSN: 978-1-138-82728-8 [Nr. 218594]
Mortensen, T. E. ; Linderoth, J. ; Brown, A. M. (2015). The Dark Side of Game Play: Controversial Issues in Playful Environments. London: Routledge. ISBN/ISSN: 978-1-138-82728-8 [Nr. 218592]
Linderoth, J., & Öhrn, E. (2014). Chivalry, subordination and courtship culture: Being a ‘woman’ in online games, Journal of Gaming and Virtual Worlds. 6(1), 33-47
Linderoth, J., Björk, S., & Olsson, C. (2014). Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2. ToDIGRA: Transactions of the Digital Games Research Association, 2(1), 117-145
Linderoth, J. (2014). Spel i skolan: Det regelstyrda lärandets möjligheter. I A. Lantz-Andersson & R. Säljö (Red.), Lärare i den uppkopplade skolan (pp. 173-196). Malmö: Gleerups.
Ph.D., Professor, Senior Lecturer
Read Jonas' blog about game studies and games as a research topic. [in Swedish only]